

Warriors Orochi 4 begins with a modest roster of three characters but this increases after almost every main story battle and side story, ultimately leading up to a total of 170 playable characters once everyone is unlocked. The story is interesting enough, but really just exists to provide an excuse for a reunion between the Dynasty Warriors and Samurai Warriors to battle against supernatural forces they wouldn’t encounter in their more historically accurate main games.

Some video games have stories that show video games can transcend storytelling into high art and this is not one of those games. Zeus is bored and wants to recreate this world since having the warriors from the Three Kingdoms and Sengoku period meet up again sounds fun. Zeus had observed the events involving Orochi X and the Hydra, and after all that mess was settled the characters went back to their home worlds with a convenient case of amnesia. The story of Warriors Orochi 4 continues after Warriors Orochi 3 Ultimate, which the former is nice enough to include a story synapse of the latter during the loading screens. Not that we’re complaining of course since we tend to enjoy the simple pleasures of the repetitive chaos that can be found in Musou games and Warriors Orochi 4 introduces some new elements in the latest installment of their one version a zillion formula. First we have the Cult of Kosmos doing all sorts of cloak and dagger nonsense, and now Zeus, Ares and Athena decided to take a page out of Orochi’s playbook and mash up the worlds of Dynasty Warriors and Samurai Warriors. Ever since Kratos went to northern Europe to start a black metal band, the Grecian ne’er do wells have been coming out of the woodwork. This has been a busy year for the malevolent forces of ancient Greece.
